
I thoroughly enjoyed the campaign and side missions. This is kind of why I’ve steered away from games as service titles as of late.Īll that being said, I started playing Ghost Recon: Breakpoint day one.

But I simply don’t have the time, or patience, to wait around in a game that is currently idle while waiting for new content. It’s these sorts of experiences that have sort of ruined a number of great games for me because I always feel like I’m missing out on the content I paid for (Gold Editions). This was my experience with The Division 2 as well, save for the fact that I never formally linked up with a clan in that one. And I heard the newer content was really good. I tried to go back in super late and it just didn’t work out.

But we weren’t all in the same place at that point. Then months after we had all moved on they started introducing new content. But eventually we all got bored and moved on to other games, as is normal for gamers.

Beat every side mission, got every collectible, and dominated the dead zone. I think The Division was one of the best online cooperative experiences I’ve ever had. The Division is the best example of this for me. I have played some great games from Ubisoft and missed out on much of the later released content, even though I basically always get the gold edition of their games. That’s why “finished the main campaign” has become the more appropriate way to describe the experience of playing these games in the last several years. I put the term beaten in quotes there because it’s hard to even declare a game beaten in the games as service model.

Because of this, I rarely have the time or patience to go back to a game I’ve already “beaten”. Especially for those of us who buy in bulk during sales. Like I have games I bought years ago that have never been opened. The fact is that, like many if not most gamers, I’m severely backlogged. More specifically a lot of Ubisoft games since that’s become their staple model for games. It’s honestly crippled my experience with a lot of games. I’ve never been a fan of the games as service model.
